Visually convincing fractal landscape forgeries were pioneered by Richard Voss, using variations of Brownian motion and fractional Brownian motion. Perhaps his most familiar image is Fractal Planetrise, widely distributed as the back cover illustration of The Fractal Geometry of Nature. Click the image to enlarge.
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Voss generated this fractal planet by adapting to the suface of a sphere the construction of Brownian motion, a sum of displacements at uniformly distributed locations and of normally distributed amplitudes. Voss' program picked great circles with uniformly randomly distributed poles. The great circles are thought of as geological faults, and one hemisphere of the great circle is displaced in height from the other. The height differences are normally distributed, and color is assigned according to height. Adding oceans and polar caps, a plausible planet emerges after about 10,000 great circle displacements.
The moon surface behind which the planet is rising has
a 1/f distribution
of craters. That is, for each number D, the number of craters
In addition, Voss applied
fractional Brownian motion
to construct terrain
syntheses. For regular
Brownian motion,
travelling a distance r will
result in a change in height of sqrt(r), on average. Fractional
Brownian motion has an associated roughness
exponent H,
Here are three examples of fractional Brownian mountains, with H = 0.85, H = 0.5, and H = 0.2, so d = 2.15, 2.5, and 2.8. respectively. This clearly illustrates a connecton between roughness and dimension. Click each image to enlarge.
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